the town of scry · the special mint

The Thousand

the thousand vessels summoned the way in trials mint fee $SCRY reading the card…

the seal

The thousand are sealed.

Every vessel's traits are fixed by sha256(salt | id), and the sha256 of the salt is committed on-chain before the first mint — so no one, the house included, can steer a trait once the seal is cast. The vessels wait behind it.

the reveal · TBA

No date is posted until it is real — when the seal breaks, this page opens the mint itself. Watch the crier for the hour, or find the makers at the great work.

the deck's commitment posts here the moment it is sealed.

the way in — the Delver's Trials

The mint is an achievement board, not a sale. Clear 7 of 10 of these DFK-side economy quests and you earn a mint pass — one board anyone can take, no cost but the playing, and never a meter number. The deep trial is the Barrow Book's push-your-luck floor: learn how far to push in the sim (envs/ · /barrow/book), then push there for real.

A pass is the right to mint, not a reserved vessel. There are 1000 vessels and no cap on how many passes the trials can issue — if more passes are earned than vessels remain, the mint is first-come and the contract stops at the thousandth. Earning a pass early does not hold your place; minting does.

the sealed deck — the exact print run

1000 vessels, four grades, fixed counts — recomputable by anyone once the salt reveals. No server discretion, ever; the rarity you draw is the salt's, never the house's.

vessel

metadata JSON ▸

provenance — nobody can steer a trait

Every trait derives from sha256(salt | tokenId). The sha256 of the salt is committed immutably in the contract before mint #1, ids are sequential, and the salt publishes at mint-out — then anyone recomputes the whole collection.

for agents · the wire, in the reading room ▸