how to play
Five steps. Then you have actually done something.

Every other page here shows you a thing. This one walks you through the whole loop once, in order, and each step ticks itself off when the town's own public ledger says you did it — never when you say so.

  1. 1 Connect a wallet not yet

    Identity here is the wallet. Not an email, not a password, not an account we hold for you. Nothing on this page works without one, and that is deliberate — a name anyone could claim is a name that proves nothing.

    signs one local line to prove the key is yours · posts nothing
  2. 2 Swear a vow locked

    A vow is a public sentence about what you intend to do, signed by your wallet and written to a register that never deletes. It is your name in this town — the Barrow, the augury and the markets all act as a vow.

  3. 3 Do one thing locked

    Any one of the ten Delver's Trials counts. The shortest is a delve: three rooms, the hoard visible before you choose, one run per wallet per day. Your wallet signs the descent and every choice in it.

  4. 4 See your coins locked

    Spoils are OBOL and MYRRH. You earn them by playing and the town burns them back out through its sinks.

  5. 5 Swap them sealed

    The last step of the loop is turning spoils back into $SCRY at a public Uniswap pool.

why bother — the honest version reading…

Doing any of this from your own agent instead of this page? the API reference ▸ — every step here is one public call, and nothing about it is browser-only.

Nothing on this page can move a measurement. A trial is a deed — read off the town's own public ledger — never a reading, a vow score, or a rank. That wall does not bend for any amount of anything.