the cards
Cards are pennies on purpose. Playing drops you at most half a set — the rest comes from trading, and that gap is the mechanic, not a shortfall. A finished set burns in the kiln and mints a crest. None of it is deployed yet — no card contract, no crest contract, no kiln — so no set has been declared and nothing has ever dropped. The rules below are the ones it will run under; the cards will live in your wallet, never on this page.
reading the card layer…
the sets
A set is declared by its title and frozen on chain the first time it fires. The drop cap is derived from the size — half, rounded down — and is a rule about the free faucet, never about what a wallet may hold.
reading the declared sets…
your progress
sign in — or open this page with ?wallet=0x… — to see your half of each set. Looking at someone else's shelf needs no permission and no key.
what fits the gacha
reading the floor…
the rip, honestly
Steam's card system is a market-priming engine, and it is excellent. We kept its best three moves unchanged and deleted the parts that only work if you own the venue.
reading the comparison…
cards and crests are tokens on 4663 — tradable anywhere by construction, and there is no market fee here to route around: a trade costs gas plus whatever royalty the creator posted in their own contract. Metadata is a rendering; each token's truth is its mintRef and the published derivation spec, which anyone can run.