scry install wishlist

Terms

Short, because there is not much to say. Most of what a storefront's terms cover is handled here by a contract you can read instead of a clause you have to trust, and the rest is on this page.

Buying a game

The game is a token. Paying for one mints you an ERC‑721 on chain 4663. That token is the game you own and your access to its official servers — those servers ask what your wallet holds and nothing else, at the door and again while you play.

All sales are final. There is no refund window, no escrow and no buy‑back. The payment settles in one transaction and Scryward has no mechanism to reverse it — not as a policy we could change our minds about, but because no such mechanism was built.

What you can do instead is sell it. What you own is an ordinary token, the resale royalty is a constant zero, and Scryward takes nothing when you sell. Nobody needs our permission and we cannot stop it. That is the whole of what replaces a refund, and it is worth reading twice before you buy: if the game turns out not to be for you, the exit is a resale at whatever someone will pay, which may be less than you paid or nothing at all.

Prices are posted on the contract. The amount your wallet is asked for is read off the contract at the moment you buy. Where a posted amount has drifted from the dollar price, the buy box says so.

What Scryward runs, and what it does not

worth being exact about, because it decides who you talk to when something breaks
we runthis website, the catalog, and the download — game builds are served from here and hash‑verified before anything is installed. we do not run the game serversa title's shards are the game's, or somebody else's. Uptime, conduct, chat, bans and anything that happens in‑game are theirs, not ours, and we do not promise a server will be there tomorrow. we hold no keysthere is no account and no password. We cannot move your tokens, recover a lost key, reverse a transaction or restore a wallet. Nobody here can, including us. the software comes as it isyou download and run builds at your own risk. We check that the bytes match what the publisher committed to on chain; we are not promising the game is bug‑free or that it suits your machine.

If a game goes away

Studios stop. When one does, the game in your wallet does not disappear — it is yours, on chain, and still sellable. Every listing here is open source and its economy is on chain, so a game can outlive the people who made it: anyone can run a shard, and settlement authority for an abandoned title can pass to its own community.

That is a real difference from a licence tied to an account, and it is the reason the open‑source rule exists. It is not a promise that somebody will pick a game up — only that nothing stops them. The longer version ▸

Listing a game

The catalog is picked by hand. There is no queue, no fee to be considered and no way to pay for a place in it. We can also say no, or remove a listing, without owing anyone a process — curation is the product, and a store that could be argued into a listing is not curating.

If you list, you keep your own repo, your own coin and your own contracts. Nothing about your game lives in ours except the row that points at it.

The coins

Tokens go up and down. Nothing here is investment advice, nothing is an income promise, and no number on this site is a forecast — every figure is read off the chain at the moment you load the page, or shown as a dash when it could not be read. Buy a game because you want to play it.

Changes, and getting hold of us

This page will change as the platform does. What is on chain cannot be changed by editing it — a deployed contract does what it does regardless of what any page says, which is the point of putting the important parts there. Where this page and a contract disagree, the contract is what happens.

Questions, or something on this page that does not match what you experienced — chat is where we are.

Last changed 2026-08-11 · Privacy