the pass
The library card, not the ticket. Per-game doors stay per-game.
Not live yet. The contract still has to go on chain and the price still has to be set — both are the operator's call. Everything below is what it will be when it lands.
what it will be
Buy once, in SCRY. One payment, kept for good — a purchase rather than a subscription.
Hold it in your own wallet. The pass is a token, and it sits with your keys like everything else here.
Sell it when you are done. You hold it, so you can transfer it — a pass you have finished with is worth something to the next person. A store account never is.
where it stops
Games keep their own doors. A listed game sets its own entry in its own coin, and that stays true whether or not you hold a pass.
It buys the library, and that is the whole of it. You hold it because you want what is in there — it earns nothing and stakes nothing.
Reading stays free. Every read on this site is open and unauthenticated today, and the pass leaves that alone.
what has to happen before this page lights
the pass contract is deployed and source-verified on chain — not done
a price in SCRY is spoken and posted — not set
the royalty on secondary sales is set — not set
Once those three land, this becomes a buy page and the library below fills.
your library
what your wallet holds
The library reads straight from your wallet rather than an account we keep. Empty for everyone today — nothing has been issued yet.