scry install wishlist

One reserve. Many game coins.

SCRY is the platform’s coin and its only coin. Every game that lists here brings its own, and every one of those pairs against SCRY — so SCRY is the road into every economy on this platform and the road back out. This page explains how the money is arranged. No figure on it is typed in: each one is a command you can run, and the commands are at the foot.

the tape SCRY reading… FDV reading… holders reading… the pools ▸

Depth, fees, the swap tape and every pool row are on the pools page, read live. This page is the explanation behind those numbers, not a second copy of them.

SCRY is the platform’s only coin

the road in and the road out

SCRY was fair-launched and is never minted again. There is no team unlock and no emission schedule, because there is nothing to emit: what exists is what existed on day one. It flows in freely — fees, entries, bonds, hires, the copy sale’s SCRY leg — and it flows out only by a posted transfer or a published claim, never by minting.

That is also why it can be the reserve. Every game coin on the platform prices against SCRY, so a price for any of them exists only because a SCRY pool does.

OBOL and MYRRH are Gates’ coins, not the platform’s

Gates is the first listed game and it brought two coins with it. They were built before the platform had other titles, which is the only reason they have ever read as scry’s. They belong to the game.

Nothing about them moved on chain when that was settled. A contract does not care whose coin it is; what changed is what may be said about them. Which addresses exist is on the on-chain map.

Every listed game brings its own

paired against SCRY on canonical v3, and only there the launchpad ▸

A game decides the shape of its own coin — how many, capped or elastic, what mints it, what retires it. One rule binds all of them: a game coin pairs against SCRY on canonical Uniswap v3 and nowhere else. That single constraint is what makes any two economies on the platform reachable from each other.

Gates runs the pattern the house recommends — one elastic working coin the game mints, one capped coin it never mints. Copy that if it fits your game; nobody is held to it.

A lister needs no capital

You do not fund the liquidity, at either end. Your coin opens on a launch curve that holds it and quotes it in SCRY with no SCRY in it at all — anyone can buy from the curve, and sell back to it from the first trade. At a posted threshold the curve closes and mints the pool. Every copy sold after that deepens that same position. The people who wanted the game are the ones who funded its depth.

That also settles the buyer’s side. A buyer gets the game’s coin at the sale price along with the copy, so changing your mind means selling the coin — that is the whole of it. There is no refund window and no escrow, and you keep the copy either way. Selling the coin never takes the game back.

What a copy costs, what the ticket is, and how a title gets listed — list a game carries that half.

Every coin reaches every other coin

there is no conversion cliff — read this before you plan around one

This is the fact people get wrong most often, so it is stated plainly: if you earn one coin you are one swap from any other. Every pair below has its own direct pool. Nothing has to be routed twice, and no coin is out of reach of a player who started with a different one.

pairwhere it tradesso
SCRY ↔ OBOL its own canonical v3 pool the reserve reaches Gates’ working coin directly
SCRY ↔ MYRRH its own canonical v3 pool and its premium coin directly
OBOL ↔ MYRRH its own canonical v3 pool — a third pool Gates opened on purpose a player holding one of Gates’ coins swaps straight to the other, without touching SCRY

What the platform guarantees, and what Gates chose

The third pool is Gates’ own choice, not a platform promise. What the platform guarantees is the pairing rule: every game coin trades against SCRY, so SCRY reaches everything in one swap and any two coins from different titles are reachable in two, with SCRY in the middle.

Check rather than assume, in either direction — the first command lists every pool that is actually open, the second prints the pairs the launch seeded:

curl -s scry.moreright.xyz/api/pools
python3 pool_seeds.py            # in the repo

Fees, and why depth beats a burn at this size

the short version of a long argument

A fixed-supply coin needs no sink. Burning is monetary policy only when there is emission to offset it. SCRY is never minted again, so burning SCRY is not policy — it is a distribution, and arithmetically it is the same as paying every holder pro rata: dormant wallets, exchanges and people who have never touched the product included. It is the least targeted thing you can do with revenue.

At this depth the binding constraint is depth, not supply. A buyback large enough to matter is a large fraction of the entire market walked into a concentrated pool. That is not managing supply; that is being your own bid. So the fee stream goes to protocol-owned liquidity instead — depth is the one thing a fixed-supply coin cannot buy for itself, and it is what makes every other surface here work.

Where a burn is still clean: an elastic coin. A game coin that play mints has to be retired by something, and a game-coin sink destroys it outright rather than selling it into a pool. Those are different acts with different beneficiaries, and the choice belongs to the game.

Measure the depth before arguing about any of this: holds.tvl_usd on each pool row of /api/pools. The command is at the foot of this page.

How a game pays you

the games are going ledgerless

This is the shape every listed game is expected to settle in. A game takes a real coin from your own wallet at the door and sends a real coin back to it when you win. Nothing accrues in between. There is no balance the house is holding for you, which means there is nothing to withdraw and nothing to be stuck in if this operator walks away.

What that buys you is the difference between a transfer and a promise. A payout is a transaction anyone can see, throttled by a cap that lives on chain rather than in our code — instead of a number on our server that you have to take our word for.

In Gates, scrap is at risk

Scrap you pick up in-world is not a balance the house holds. Carry it to an extraction and it is yours; die or fail to get out and it is gone. That is the game, and it is why the payout happens at the door and on the win rather than continuously.

A drop is the other instrument and it is not gameplay: the operator funds a distribution contract, posts a public root, and each eligible wallet proves its own allocation and claims to itself. Which contracts exist and which are armed is on the on-chain map — read it there rather than from a sentence on this page.

Can the team take my money

the question worth asking — here are the tools, not the reassurance

If you are screening this the way you would screen any coin on a launchpad, you are asking the right question. Nobody decides on a small coin by reading a tokenomics table; they check whether the team can take the money. Below is exactly what to run.

  1. Liquidity ÷ FDV. What share of the whole market cap is actually sitting in the pool. Divide holds.tvl_usd by supply.market_cap_usd on the SCRY row of /api/pools. A high ratio means the exit is real. A dust pool under a large cap means the chart is a story.
  2. Buy/sell ratio and holder count. The same read carries the flow — flow.buys_24h and flow.sells_24h — and /api/tape carries tape.holders. A wash pattern shows up as volume that never moves the holder count.
  3. Can the liquidity be pulled? Two different answers, and we will not blur them. The SCRY/WETH pool was created by the launchpad factory and its liquidity is locked by that factory — structurally, not by our promise. Every game pool is seeded by the house and its position is an NFT the operator holds: those are protocol-owned and not locked. Anyone who tells you all of it is locked is blurring two different pools.
  4. Who can mint? SCRY cannot be minted by anyone. A game coin is elastic by design and therefore has a minter, so the real question is who holds that role — and every role and key the house holds is listed on the on-chain map, with the address to read it at.
  5. Where did the dev’s stake come from? An allocation appears at block zero as one lump. Buying appears as a trail of timestamped transactions grinding into every dip. The two look nothing alike, which is the whole reason a bubble map is worth opening. Ours is the second shape — and the place to confirm that is the chain explorer, not this sentence. Start from the SCRY token, which the pools page links by address.
curl -s scry.moreright.xyz/api/pools    # 1 and 2: depth, cap, 24h flow
curl -s scry.moreright.xyz/api/tape     # 2: price, FDV, holder count

Money buys copies, entries, cosmetics and labor here; it never moves a game’s odds or a signed reading. That line, and where it sits, is on about.

Derive it yourself

every number on this site is one of these
curl -s scry.moreright.xyz/api/tape      # price, FDV, holders, recent swaps, 14-day range
curl -s scry.moreright.xyz/api/pools     # every pool: address, fee, depth, 24h flow, diluted cap
curl -s scry.moreright.xyz/api/onchain   # what has actually been deployed
python3 pool_seeds.py                    # in the repo: the pairs the launch seeded

“No number right now” is a real answer here. When a 24-hour window is not yet complete, /api/pools returns null alongside window_complete: false rather than a partial count dressed up as a day. A dash on this site means the read failed or the window is short. It never means zero.

Two fields do the most work: holds.tvl_usd is what is in the pool and supply.market_cap_usd is what the whole coin is priced at. Everything on this page that could have been a number is one of those two, or a field beside them.