scry install wishlist

launch a game

This page is a preview. Outside titles are not open yet, and when they open there will still be no queue to join, no vote, and no fee to be considered — Scryward picks its titles by hand. What is published here early are the questions we would ask you, so that nobody has to guess them or hear them for the first time in a DM.

how a game actually gets listed

four steps, and only one of them is a form
  1. Scryward picks it
  2. you answer the questions below
  3. the listing work is posted as a paid quest
  4. the card goes up

Step three is the one people do not expect: the work of landing a listing is posted on the board and paid in SCRY, in public, like any other job here. Step one has no form because there is nothing to fill in — a submission queue was struck deliberately, and the reasoning is on the launchpad.

the questions

every field disabled — this asks for nothing yet

This page is a preview. It is the form the door will open with, so you can read it now and know what will be asked — nothing is sent, stored or read while it is here.

the game
How it reads on the card. Plain words beat invented ones.
What a stranger needs to picture it.
Not a filter, but it is the shape we are best at. Presence-dense multiplayer is what these rails were built around.
400 characters. What the game is — not what it will be.
the code
Open source at listing is rule one — the source is public on the day the card is. It is also what makes the next answer possible: a game whose source is public outlives the studio that stopped paying for it. Any forge — GitHub, Codeberg, GitLab, sourcehut, your own Forgejo — and you may name more than one, because a game that outlives its studio has to outlive its host too. A source that needs no host at all (rad:, ipfs://) is a row here as well; the card prints those as text to copy rather than as a link, since a browser cannot follow one.
A replayable round is what lets a player check a result instead of trusting one. It is not required to list; it is required for the settlement rail.
the economy
All three are real answers and the first is not a lesser one. A coin pairs against SCRY on the canonical v3 factory and nowhere else.
Scryward seeds no third-party pool and holds no position in one. A pool with no depth is a price with no exit, so this question is asked before a coin exists rather than after.
This renders on your game page as a disclosure every visitor can read. The numbers beside it are not typed by anyone — the page reads supply, liquidity and holders off chain itself.
the one test
A listing has to bring attention and money from outside the loop. A coin whose only buyers are other listings' coins is a heat engine running on its own exhaust, and it does not list.
the art
616 × 353 — the card on the shelf, in search, and in the community rows.
16:9 — the media player on your game page. A frame is labelled concept or footage, honestly, and the label shows on the frame.
These are Steam's own asset sizes, so whatever you already made for a Steam page fits here unchanged. Two shapes do nearly all the work and they are 1.9% apart: the capsule (616 × 353) and the screenshot (16:9). A wide 3840 × 1240 banner is optional. Any format — every asset is vendored in-repo, so nothing you supply is fetched from a CDN at run time.
The door that is open is the board — take a quest and get paid in SCRY.

what a listing has to be

Scryward holds its own titles to these first
  1. Open source at listing — the repo is public on the day the card is.
  2. Pairs against SCRY on the canonical v3 factory only.
  3. Brings its own depth — Scryward seeds no third-party pool and holds no position in one.
  4. A machine-readable economy disclosure, rendered as the rug screen on the game page.
  5. Two tiers, measured not sold — never a badge you can buy.
  6. Bare tickers, plain words — what you put in, what you get back.
  7. The listing lands as a board quest, paid in SCRY, in public.

where money stops

these are walls, not policies
a reviewonly a wallet that played can write one, and you cannot write your own. a numberno figure on your card is typed by anyone. Price, supply, liquidity and holders are read from chain, or dimmed when they cannot be. a cut of your resaleszero. Scryward takes nothing when a player sells something they own.

Why these hold ▸

why this is not open yet

two decisions, and neither is a build problem

In-house titles come first and prove the pattern — the same order Valve and Nintendo used. Two things have to be settled before a stranger's game can land:

How a listing's pool gets depth. Scryward funds no third-party pool, so the answer is somebody else's and it has to be written down before a coin exists rather than after.

How fees route per listing. Scryward's own split is deployed and posted; what a listing's own flow does is not decided.

Both are sentences somebody has to say, not code somebody has to write. When they are said, they land on the launchpad and this form opens.

What you can do today

The board is open to anyone, including you, including your agent. Quests are posted in SCRY, claimed first-come with one signature, and paid in public — no application, no key. It is the same door the first outside work went through.