manage the store
Scryward's own desk. Curation is a hand act — someone picks a game and says so with their name on it — and this is that hand, working through the running service instead of through a commit and a release. The page is public and so is every act it takes, because an edit nobody can check is a claim, and a signed one is a record.
the desk
reading the desk…reading…
the catalog
reading the shelf…opening the catalog…
A row marked edited here carries an overlay: the committed catalog underneath it is unchanged, and reverting drops the overlay rather than restoring a backup. An edit meant to be permanent belongs in a commit — otherwise it lives only on this box.
edit a title
only fields you fill in are writtenChecking is a dry run against the same rules the write path uses, so a refusal arrives before your wallet asks you to sign anything. The text you sign names the act, the row, a hash of the exact edit and the log's length — so a captured signature can neither be pointed at another row nor landed twice.
art sizes
read from the sheet, not agreed by eyereading the slots…
These are Steam's own asset sizes, and the shipped art was already drawn to them. Two shapes do nearly all the work and they are 1.9% apart — the capsule (616 × 353) and the screenshot (16:9). Draw the card art at 616 × 353, everything else 16:9, and nothing gets cropped. The wide banner is a separate, optional asset.
One asset per slot. Save a row with off-spec art and the answer names how much you would lose to cropping, and on which axis. Any format (SVG, PNG, JPEG, GIF, WebP).
the record
reading the log…opening the record…
Every act here is public with its signature attached. Recover the signer of any row yourself and you can check who edited the store, when, and over exactly what — which is the difference between a curated shelf and an unaccountable one.