the item market
Buy and sell items with other players. Items live in your wallet — Scryward never holds one — and the creator sets the royalty in their own contract. There is no Scryward market fee.
reading the collection…
the collection
every row an eth_call — mint authority is disclosed, never dictated
my listings
your sell listings — none
your buy orders — none
the grid fills once a game has published its items — quantity for sale and from-prices derive from chain state, sold-in-24h from the explorer. A number we cannot derive dims rather than getting typed in.
recently sold
fills once the first items sell
| name | quantity | price |
|---|---|---|
| nothing has ever sold — this table is counts, and the count is zero. | ||