the workshop
Mods, maps and server configs for listed games. Every game here is open source at listing, so a mod is not a special privilege the store grants — it is a fork anyone can already make. The workshop is the index that makes one findable.
reading the catalog…
how it will work
A mod is a repo, not an upload. The workshop indexes a URL and a signature; it does not host your code or take a licence to it. Your mod stays yours, wherever you keep it.
Signed by the wallet that made it. Same dialect as everything else here, so authorship is checkable rather than claimed.
A server declares what it runs. A shard names its mod set, so a player can see what they are joining before they join it — and a deterministic build means anyone can check the server is running what it says.
paying modders
Steam’s paid-workshop attempts are the cautionary tale, and the failure was never the payment — it was that the store took a cut of work it could not verify, on a licence the modder had not really given.
The honest version here is the board: a game can post a quest for the mod it wants and pay for it in public, which is the loop this platform already runs for its own code. No revenue share is designed, promised, or implied, and none will be written on this page before it exists.